Free Industry Insights.Zero Time Out of Office.
Live talks from studio heads, indie veterans, and sharp practitioners across 8 tracks. Drop in from your browser, catch the sessions that matter, leave when you’re done. No travel. No ticket price. No permission required.
Speaker lineup dropping soon, pre-register for first alerts
Budgets are tight. Teams are stretched. And the cost-benefit of hauling yourself across the world to sit in a convention centre isn’t what it used to be.
GameBizCon delivers what actually matters: sharp, practical talks from people who’ve done the work, not keynote fluff, not product pitches, not networking you didn’t ask for.
Watch from your desk. Between meetings. Over lunch. Catch one session or stay all day. If it’s not clicking, come back later. No guilt, no wasted flight.
GameBizCon is designed around the roles that keep studios running. Not job titles, but the work you actually do.
Studio heads & founders
Strategic insight across all 8 tracks. See where the industry is heading and how others are navigating it.
Producers & operations leads
Deep dives on pipelines, tools, team structure, and keeping production moving when everything’s on fire.
Marketing & UA teams
What’s working now, not what worked in 2022. Channels, creative, measurement, community.
Designers & creative leads Craft talks without the corporate gloss. Design decisions, prototyping, player psychology.
Business development & publishing
Supplier discovery without the booth-crawl exhaustion. See who’s out there without the hard sell.
LiveOps & analytics
Retention, tuning, segmentation, events. Keeping players engaged past month three.
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Studio Leadership & Resilience
Marketing, UA & Community Building
Premium Development & Publishing
Legal, IP & AI Ethics
AI, Automation & Game Tech
Live Ops, Monetisation & Retention
Investment, M&A & Business Strategy
Every talk is tagged by development and business stage, so whether you’re validating an idea or trying to revive a three-year-old live service, you’ll find sessions that speak to where you actually are.
Filter the schedule by stage. Find what’s relevant. Skip what isn’t.
Validating ideas, prototyping, market fit, early economics, getting to green light
Building effectively, iteration, team scaling, pipelines, tools, shipping
Go-to-market planning, platform strategy, PR, UA burst, partnerships, distribution
Retention, content cadence, events, tuning, personalisation, keeping players engaged
Long-term planning, pricing, LTV forecasting, when to pivot, when to sunset
Drop in during lunch
Catch a talk between meetings
Leave when you need to
Come back when you can
No one needs to sign off on this. No one needs to cover your desk. You’re not “away at a conference”, you’re just learning something useful while at work.
Free registration. Zero friction. Maximum signal.
Talks happen at scheduled times. There are no replays. No “watch later” links. No on-demand library.
If you want to hear a speaker, you need to be there when they’re speaking.
This isn’t a limitation, it’s the point. It creates the same focused energy as a physical event: a reason to show up, a schedule to plan around, a moment that only happens once.
Pre-register to get the full schedule early so you can block the sessions that matter and plan your time.
You can be in and out in 20 minutes with something useful. Or you can camp out for the whole thing. Your call.
We’ve wrapped the whole thing in a light-hearted, irreverent take on a conference centre. You’ll roam as a robot avatar through geodesic domes on a virtual moon base, one dome per track.
It’s playful. It’s different. And it beats staring at Zoom tiles or walking past the same booth for the fifteenth time.
But the focus is the content. The setting just makes it more enjoyable.
One of the best parts of physical conferences is the hallway. The unexpected conversation. The “oh, you’re here too?” moments that become valuable connections.
We’re building that into GameBizCon.
As you move through the virtual space, the system will let you know when people you know or people you should know, based on your role and interests, are nearby. Open a conversation if you want. Ignore it if you don’t.
It’s opt-in, low-pressure, and designed to recreate the feeling of being in the same building as your peers, without the awkward name-badge scanning.
Built on Matrix, the open federated chat protocol. Private, portable, and not locked into any platform.
Scattered around the virtual space you’ll find exhibition stands from tools, services, agencies, and platforms, all relevant to the tracks you’re following.
Dev tools & middleware. QA & playtesting. Marketing & UA. Publishing services. Production support. Monetisation & LiveOps. Creative and outsourcing partners.
Browse anonymously. Watch a product overview. Chat if something catches your eye. Or walk straight past, no one’s scanning your badge, no one’s adding you to a list.
If you do want to learn more, you can book a call for later. No commitment on the spot. No pressure. Just discovery.
It’s not why you’re coming. But you might find something interesting while you’re wandering between talks.
We’re expecting strong interest and expect unregistered attendees to be limited.
Entry is free and doesn’t require registration. Registration gets you
unregistered access will be capped during high-demand sessions
only registered attendees can join Q&A sessions
know exactly when your must-see talks are happening
Be first to know when the lineup drops
Set up your profile so the system can connect you with relevant peers
Traditional conferences are expensive, for your budget and for the environment.
GameBizCon removes the flights, the hotels, the jet lag, the expense reports, and the week away from your team.
You get the insight without the footprint. The learning without the logistics. The value without the overhead.
And if you only have an hour? Take an hour. Dip in, learn something, duck out. No one’s counting your badge scans.
We’re looking for speakers who can deliver practical, experience-grounded insights across any of our 8 tracks.
Format: 15-30 minute pre-recorded presentation, followed by live Q&A at the scheduled time. You bring your A-game to the recording. You turn up for questions. That’s it.
No travel. No slide template. No corporate approval chain. Just useful knowledge from someone who’s been there.
If you’ve got a talk that would genuinely help other studios, publishers or developers, we want to hear from you.